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The Stars and Their Places

Admittedly, Kickstarter has produced some great success stories: D-Day Dice, SotM: Infernal Relics, Pixel Lincoln, Viva Java, etc. etc. However, to only back projects on one crowdfunding site is to overlook myriad worthwhile projects. For some hidden gems, head over to IndieGoGo.com, the European equivalent to KS.

No, IndieGoGo isn't as streamlined or organized as Kickstarter (though it seems many believe KS's new layout to be a step backwards): there's not really a way to separate board/card games from digital games, and there's no obvious marker to designate the level at which you backed a project (leaving you to wonder if your transaction truly went through). But... despite these flaws, I'd argue that the quality of games are equivalent to anything you find on Kickstarter.

One of those high quality games is Among The Stars by Artipia Games, makers of the well received Drum Roll and soon-to-be-released Briefcase. Among The Stars tells the story of a Galaxy recovering from the attacks of "The Black Ones" (apparently Greeks can get away with blatant racism more easily than Americans). In the aftermath of this war, alliances have been formed; alliances which dictate that space stations must be built in order to both protect against future attacks and return some semblance of normality into the lives of the myriad races who fought valiantly.

 

Construction of these space stations will be done by players via drafting certain locations from a hand of 6 cards dealt at the start of each year. Using credits, the main resource in the game, players will then pay for the construction of said location and gain VP either immediately or at the end of the game, depending on that location's abilities and bonuses. In addition, some locations will require you to pay not only credits, but energy as well, a secondary resource produced by purchasable power reactors. The catch? Tile placement matters in this game, and cards which require energy cubes must be placed within two squares of a reactor, thus taking up the space of a location that may have netted you more VP were it in the same space.

At the start of the game, A racial ability is given to each player and objective cards are dealt. Racial abilities are equivalent to power-ups and alter the way the game plays for each player. Some abilities grant you extra credits at the beginning of each year, while others might give you the option to build locations from the discard pile. Each objective gives players a side goal that, if achieved at end game, will grant them extra points. Most of these simply involve having the most locations of a single color, but some mix it up and reward players for being thrifty with their credits, building the most total locations, or hitting 50VP before any other player.

In addition to the Objectives and Racial abilities, each player receives 10 credits, a main reactor with 2 energy cubes placed on it, and a hand of 6 cards. Each turn, he/she has 3 actions available:
  1. Choose a card to be added to your station - if this is chosen, the player pays the requisite amount of credits (and/or energy cubes), places the location adjacent (i.e. non-diagonal) to a tile already in play, and collects an amount of VP indicated in the lower left of the card.
  2. Get a Power Station - A player choosing this option must discard a card from their hand and pay 1 credit. When this is done, an additional power station is placed adjacent to a location already in play, and 2 energy cubes are placed on that reactor.
  3. Discard a card to get 3 credits - This is exactly what is sounds like. Players discard a card from their hand and take 3 credits from the bank/communal pool. 
When there are no more tiles in a player's hand, the round ends and the year marker is moved forward. At the start of the next year, 6 more cards are dealt,  each player receives 10 more credits (unless a racial ability alters this), and play progresses as described above. After 4 rounds, known in the game as "years," the game ends. Players tally up their VP, add VP granted at end game (indicated by text in a yellow box rather than a white box), determine Objective bonuses, and add VP based on exhausted power reactors (1VP per) and leftover credits (3credits = 1VP). The player with the most VP wins. In the case of a tie, the player with the most locations in his/her station wins.



After reading the description, Jones Theorists and other gamers might claim that AtS resembles 7 Wonders, another popular game that involves card drafting. While there are many similarities, I think this game has enough differences to merit a spot in your collection.

The most glaringly obvious difference is the area in which you play cards. As opposed to 7 Wonders, there is an additional layer of importance based on WHERE you play your cards, not just WHAT and WHEN.  Secondly, resources seem to be a lot more scarce in Among the Stars. In 7Wonders, a lot of cards produce resources that can be utilized to build other things that provide other resources. There are very few locations in AtS that provide credits. With the average cost of a location being 3-4 credits, you will typically only get to play 2-3 locations in a round. So, care must be taken in deciding what action to take an when. Lastly, the distinction of color is a little looser in AtS than in 7Wonders. There are color distinctions in AtS; for example: Red bordered cards are military and typically cost more, give more VP, and require energy cubes. However, color is primarily used for end-game VP bonuses. So, a player in AtS may benefit from building a monochromatic space station, but in doing so they leave themselves open to active hate drafting from other players AND pass cards that reward diversity. 

I should also not that, instead of simply divvying up the cards into 3 ages, players in AtS shuffle a number of Special Cards (designated by a "S") into the main deck equal to 6x the number of players. In doing this, you add a level of unpredictability into the game. You might place something in your grid hoping for a special card that isn't even in the main deck. If all this weren't enough, there are also Conflict cards that may be added or removed from the main deck so that players may customize the level of direct aggression they want. It's actually a great addition that lets me play the game one way with my wife and another way entirely with my game group. 


From a personal standpoint, I really liked Among the Stars... for many of the same reasons I like 7Wonders. The addition of a grid-like layout only served to add another layer of strategy to the game. For those trying to decide between this and 7Wonders, I will note that this game seems to work better when played with 2 or 3 than 7W. In my experience, it seems to be a little less intimidating to casual and non-gamers as well, so it might be worth taking into consideration.

As of today, the Among the Stars IndieGoGo campaign has reached approximately 300% of their 8,000$ goal with 11 days left. The 25,000 stretch goal was just hit, meaning all backers will get resin miniature spaceships to use as player markers. At 35,000$, players will get even more additional promo cards, objectives, and racial abilities.

If you'll be at GenCon and would like to play this (or any other game for that matter), feel free to send me a message on Twitter. If you'd like to check out the game before then, here are links to their

IndieGoGo Campaign Site
--and--
Official BGG site 

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