If, like me, you were standing inches from the door at 9:59 on Thursday at GenCon, you were involved in the Geek-esque running of the bulls a minute later when the doors opened to the public. You jostled for position, stood in line for Netrunner, or Seasons, or any host of other games whose shiny presentation caught your eye. Admittedly, there were a lot of high-profile games being sold and some sleeper hits that not many people noticed; we'll get to those tomorrow. However, it's important to note that with minimal exceptions, most of the games at GenCon were meant to be played with others, and, of the ~40,000+ people who attended this year's convention, I happen to think I gamed with some of the best.
Tasty Minstrel - Also staying with me at Larry's were Michael Mindes and Seth "Laffy" Jaffee (a nicknamed coined by Larry) from Tasty Minstrel games. I had met them both briefly at GenCon last year--though I'm sure they don't remember--but it was good to hang out with them more extensively this year. Michael has great insight into the gaming industry and it was a pleasure to chat and pick his brain about the ins and outs of potentially self-publishing my own game. Likewise, Seth is an impressively cerebral gamer; many times I was really impressed with his ability to do in-game calculations on the fly. I hear he and a few friends even spent 8 hours getting a perfect score in Hanabi. THAT, my friends, is dedication. Sadly, I didn't get to play as many of their games as I would have liked (e.g. Village, Kings of Air and Steam, EmDo expansion, etc). Rest assured though Seth: as soon as I find a baby, I'll be testing out your "raisins to grapes" hypothesis.

Bryan Fischer and Ben Rosset - When you meet these two gentlemen, you might think you're dreaming. Ben and Bryan are legitimately, some of the nicest people (not just gamers) you will ever meet in your life and it makes me positive that they will be successful in whatever endeavors they choose to pursue. I got the chance to play Ben's soon-to-be-published (Kickstarter, Aug 31st) game "Mars Needs Mechanics" on Saturday morning and really enjoyed its elegant, accessible nature. We'll be doing a session report about the game on Friday, so check back then for more info about it. I also had the chance to play Nevermore's first Kickstarter success, Chicken Caesar, on Saturday evening. It may have been the fact that I won, but I really enjoyed it as well. Due to the exhaustion of all players, I don't think the backstabbing nature of the game was as overt as is could have been, but we still managed to kill off a significant portion of chickens pretty quickly. In both games, it was evident that Nevermore is very good as choosing/making games that are deep, but don't layer unnecessary complexity on top of that depth. That's a giant plus for me, and I look forward to seeing what excellent games they release in the future.
Chip Theory Games - Contesting Ben and Bryan for the "Good guys of the Con" award were Josh and Adam from Chip Theory games. After driving non-stop from Minnesota and arriving at Larry's house on Thursday evening, Larry and Josh kept busy demoing Hoplomachus, their game of gladiatorial combat (yes, we'll be doing a review of this one too). When not playing their game, the duo played RPGs, beat us at Smash Up, and entertained Larry's children with magic tricks. I'mm looking forward to getting their game to the table and seeing what else they have up their sleeves.
I could go on forever with people I met, reconnected, and hung out with... but I don't want this post to go on forever. I will simply say that if you have a chance to meet the following people, please do so:
Ryan Metzler, UnDead Viking, Joel Eddy, Father Geek Cyrus Kirby, Chris Urinko, Scott Morris, Jay Treat, John Sizemore, Chris Kirkman, Jason Tagmire, Jason Kotarsky, Phil Kilcrease, Tim Norris, Billy Tillman, Keith Collins, Adam Clark, Christopher Badell, Cardboard Jungle, Brian Frahm, Huuuze, and MANY many more.





