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Raisins In, Grapes Out: The people of GenCon

If, like me, you were standing inches from the door at 9:59 on Thursday at GenCon, you were involved in the Geek-esque running of the bulls a minute later when the doors opened to the public. You jostled for position, stood in line for Netrunner, or Seasons, or any host of other games whose shiny presentation caught your eye. Admittedly, there were a lot of high-profile games being sold and some sleeper hits that not many people noticed; we'll get to those tomorrow. However, it's important to note that with minimal exceptions, most of the games at GenCon were meant to be played with others, and, of the ~40,000+ people who attended this year's convention, I happen to think I gamed with some of the best.


Larry Fettinger - This year, instead of working in a booth, I stayed with Larry and his wife Tina in their house about 15 minutes from the convention center. I've thanked him immensely for his hospitality, but still feel like I need to thank him again. It was an absolute pleasure gaming with him before, during, and after the convention. I appreciate Larry's straight shooting demeanor (which meshes well with my opinionated nature almost perfectly), his drive, and his passion for games of all sorts. InD20Group has a great leader, and I look forward to spending future GenCons at his house. Larry, if you're reading this, I hope you're not in that MarioKart wheelchair next year...but if you are, let's plan on pushing you into some furries. 

The Four Horsemen of the Apocalypse - Otherwise known as AJ Porfirio, Grant Rodiek, Chevee Dodd, and Matt Worden. It was an absolute blast hanging out with these guys. As Grant noted in his GenCon post, we're "the best kind of assholes." Between multiple games of If I'm Going Down, Empire Reborn, Dicey Curves, and Farmageddon, I got to know these guys and feel like I made some really great connections in the world of Gaming. AJ is a phenomenal gamer who beat me in almost everything we played, Grant and Chevee churn out amazing games that make me envious, and Matt is the quintessential straight man and introspective designer. It was a pleasure to share some frosty beverages with them. Guys: let's never forget Zimbabwe, Husband Truth, "Surprise ___," and shots. But... if I may put in a request for next year, let's not commemorate any of those things at the JW Marriott.

Tasty Minstrel - Also staying with me at Larry's were Michael Mindes and Seth "Laffy" Jaffee (a nicknamed coined by Larry) from Tasty Minstrel games. I had met them both briefly at GenCon last year--though I'm sure they don't remember--but it was good to hang out with them more extensively this year. Michael has great insight into the gaming industry and it was a pleasure to chat and pick his brain about the ins and outs of potentially self-publishing my own game. Likewise, Seth is an impressively cerebral gamer; many times I was really impressed with his ability to do in-game calculations on the fly. I hear he and a few friends even spent 8 hours getting a perfect score in Hanabi. THAT, my friends, is dedication. Sadly, I didn't get to play as many of their games as I would have liked (e.g. Village, Kings of Air and Steam, EmDo expansion, etc). Rest assured though Seth: as soon as I find a baby, I'll be testing out your "raisins to grapes" hypothesis. 



Jacob and James Mccarthy - Like many of my gaming friends, I met James through Ascension. If you're a long time reader of this website, you might recognize James as the "Ascension tattoo guy." You might also recall him driving down to my house for the inaugural Road to GenCon tournament in which we took 2nd and 3rd place respectively. James is a heck of a player, and is the person who has logged the most plays against me both IRL and online. Unsurprisingly, James's cousin Jacob is also a phenomenal Ascension player. For starters, he took down some of the best online competition in winning the pre-GenCon Ascension iOS tournament. I sold him my ticket for the Godslayer tournament on Friday, and he then proceeds to take down the 100+ player 2012 World Championship the next day (besting his online nemesis in the finals to boot). If you're wondering, "is he really that good?" ... yes, yes he is. I look forward to playing him in more games of Immortal Heroes, seeing him on a card in an upcoming set. And hopefully, if things work out next year, I'll be playing he or James in the finals of the 2013 World Championship.

Bryan Fischer and Ben Rosset - When you meet these two gentlemen, you might think you're dreaming. Ben and Bryan are legitimately, some of the nicest people (not just gamers) you will ever meet in your life and it makes me positive that they will be successful in whatever endeavors they choose to pursue. I got the chance to play Ben's soon-to-be-published (Kickstarter, Aug 31st) game "Mars Needs Mechanics" on Saturday morning and really enjoyed its elegant, accessible nature. We'll be doing a session report about the game on Friday, so check back then for more info about it. I also had the chance to play Nevermore's first Kickstarter success, Chicken Caesar, on Saturday evening. It may have been the fact that I won, but I really enjoyed it as well. Due to the exhaustion of all players, I don't think the backstabbing nature of the game was as overt as is could have been, but we still managed to kill off a significant portion of chickens pretty quickly. In both games, it was evident that Nevermore is very good as choosing/making games that are deep, but don't layer unnecessary complexity on top of that depth. That's a giant plus for me, and I look forward to seeing what excellent games they release in the future.

 

Chip Theory Games - Contesting Ben and Bryan for the "Good guys of the Con" award were Josh and Adam from Chip Theory games.  After driving non-stop from Minnesota and arriving at Larry's house on Thursday evening, Larry and Josh kept busy demoing Hoplomachus, their game of gladiatorial combat (yes, we'll be doing a review of this one too). When not playing their game, the duo played RPGs, beat us at Smash Up, and entertained Larry's children with magic tricks. I'mm looking forward to getting their game to the table and seeing what else they have up their sleeves.

I could go on forever with people I met, reconnected, and hung out with... but I don't want this post to go on forever. I will simply say that if you have a chance to meet the following people, please do so:

Ryan Metzler, UnDead Viking, Joel Eddy, Father Geek Cyrus Kirby, Chris Urinko, Scott Morris, Jay Treat, John Sizemore, Chris Kirkman, Jason Tagmire, Jason Kotarsky, Phil Kilcrease, Tim Norris, Billy Tillman, Keith Collins, Adam Clark, Christopher Badell,  Cardboard Jungle, Brian Frahm, Huuuze, and MANY many more. 

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Anticipatory GenCon 2012 post

Thanks to the scheduling gods and the gracious invitation of InD20's Larry Fettinger to let me stay at his house (thus saving 900-1000$ in hotel fees), I'll be going to Gen Con again this year. This time, however, should prove to be quite a different experience, as I'll only be in a booth for a few hours of the convention instead of 8-9 hours a day like 2011.

Coupled with the fact that I'll be arriving at Larry's on Tuesday and sharing space with prominent and promising publishers (Seth and Michael from Tasty Minstrel, Josh & Adam from Chip Theory), reviewing royalty Ryan Metzler, and Ascension Archnemeses James and Jacob McCarthy. I'll have plenty of time to play games and wander around the vendor's hall and open gaming area. While doing so, I hope to meet up with some of the people with whom I interact frequently on twitter and play some of their games as well as some of the big name games that will be released at the convention. Listed below are but a few of the many games and things I hope to play and accomplish at this year's convention as well as the ones Scott hopes I bring back for us to play together.

GAMES TO BE RELEASED AT GENCON:


#1: Smash Up -- My main goal at conventions is not simply to pick up the hottest games for the sake of reviewing them, moreso they serve as a place to buy games that my wife and/or family can play together. Fortunately, AEG's Smash Up fits squarely into both categories. With it's intriguing "Shuffle building" mechanic, players can take a number of popular gaming tropes, combine them, and actively work to score bases and set off devious combos in hopes of scoring the most points. No, it doesn't look incredibly deep, but it does look insanely fun, and that's the most important thing in a game to me. 

#2: Seasons - The visibility of this game seems to be growing by leaps and bounds (and hopefully, some of that visibility has come b/c of my efforts to tell people about it), and I think this beautiful title by Asmodee might end up being a sleeper hit of the convention. Using beautiful art from Xavier Durin, Seasons takes the resource management of Magic: the Gathering and the drafting of 7 Wonders and mashes them together with a dice mechanism that dictates the progression of time and duration of the game itself. I played a pre-production copy of the game at Origins and came away VERY impressed, so I can't want to make it a part of my collection. 


#3: Dominion: Dark Ages -- Like many other tens of thousands of people around the world, I'm a Dominion addict; and this latest iteration from Donald X. has me salivating like Pavlov's dogs at any hint of a preview card or insider information. To date, we just know that the focus of the expansion will be upgrading and trashing. I was a big fan of the 3 card in Ascension that let you manipulate things in the graveyard/Void, so I'm waiting with bated breath to see what kinds of shenanigans can be pulled with these new kingdom cards and how the new Ruins card impacts play. I am not, however, looking forward to schlepping my big 3200-count box containing the entirety of Dominion collection through Hall D.


#4: Android: Netrunner -- (Scott) My gaming history goes back to the early days of collectible card games.  One of my favorites from back then was Netrunner.  I especially loved the cyberpunk-ish theme and I loved the two distinct play styles of the Runners and the Corporation.  When I recently heard that Fantasy Flight was going to bring back Netrunner, I was extremely excited.  I was a little apprehensive about it being rethemed into the Android universe.  However, the Twilight Imperium reimagining of Dune into Rex seems to have worked well, so I have the utmost faith that Fantasy Flight has not hurt my baby.  Also, I hope that it's successful enough that we see more than 2 sets for this edition.

#5 Aeroplanes: Aviation Ascendant  -- (Scott) Clunky title aside, we have a new economic game exploring the early 1900s by Martin Wallace, hooray!  Actually, Wallace's Automobile has been a favorite of mine since its release a couple years ago.  Aeroplanes covers a similar time frame, but apparently is a bit lighter and more forgiving than Automobile.  Hopefully that will help it come to the table a bit more often than Automobile does.

#6 Africana - (Scott) Africana is the new game by Michael Schacht, a designer whose games I've greatly enjoyed over the years (Zooloretto, China).  In Africana, players are going to be travelling around Africa, going on expeditions in order to gain enough money to set off on a grand adventure.  I'm intrigued by the "Adventure book" mechanic, which Schacht borrows from his own Valdora.  Sounds like it will be a very fun game.

Other published games I'm looking forward to playing: 
  • Farmageddon
  • Alien Frontiers: Factions
  • Morels 
  • Sentinels of the Multiverse: Infernal Relics
  • Viva Java
  • Libertalia
  • Sheepland
  • Libertalia
  • Nefarious
  • Chicken Casesar
  • If I'm Going Down
  • Timeline: Discoveries
  • 7 Wonders: Cities
UNPUBs ON THE RADAR:

#1: Mars Needs Mechanics -- I met Ben Rosset briefly at Origins this year, and he seemed like a bright, passionate designer with whom I'd like to speak more. I, unfortunately, didn't get to play his game, Mars Needs Mechanics, but made a mental note to do everything in my power to play it at GenCon. MnM, from what I could deduce, is a set collection game that uses timing effects in order to allow players to build combos and be the most successful engineer. As a lover of engine-building games, the ability to build an engine (both literally and figuratively) in this game has be eagerly awaiting my turn to play it. 


#2: Swinging Jivecat Voodoo Lounge -- Loyal readers of this site will know that this game has been my White Whale since Origins 2011, when I fist saw it. I was within feet of multiple playthroughs of it at Origins this year, but never got the opportunity to play myself (though getting to play Princes of the Dragon Throne and Forge were pretty sweet consolation prizes) . Nonetheless, I didn't get to touch the martini glasses or the skulls, or the plastic monkeys... and that makes me a sad panda. In SJVL, players are hepcats in the club scene of the late 50s, and through careful usage of the cards they are dealt/acquire, they progressively build cliques in the four areas on the Lounge. It's abstract-y to a point, but still maintains a hilarious theme, (i.e. it's right up my alley.)


#3: King of Tokyo: Power Up -- Though I'm sad that the expansion to one of my favorite games of 2011 got pushed back from GenCon to Essen, I am pretty pumped that IELLO will have demoable copies at their booth. For those who haven't been obsessively following the news about this expansion, Richard Garfield has appeased the throngs of players clamoring for individual character powers. In Power Up, characters may activate a specific character power by rolling 3 heart symbols. After this is done, one of the character's cards is flipped up and subsequently gives them powers to use throughout the game: The Kraken might make a player lose health and VP, the Cyber Bunny may steal energy cubes with an attack, etc etc. And, while all this sounds pretty cool, the inclusion of an additional character named Pandakai ups the "want" factor on this game to 11.

Other UnPubs/Not Yet Released games that should be on your Radar:
  • Empire Reborn
  • Dominare
  • Innovation: Figures in the Sand
  • Chaos & Alchemy
  • Forge
  • Heartland Hauling Company
  • Hexploration
  • Take The Bait 
  • Compounded
  • Fleet
  • Mice & Mystics
  • Biomechanical Dino Battles
  • Castellan
  • Crude: The Oil Game
  • SolForge
OTHER NEFARIOUS PLANS TO SET IN MOTION:
  • #1. Find someone who can beat Christopher Badell in one of Heartland Hauling's infamous "Mustache/Beard-offs." I doubt this can be done, but I'm going to find someone who can; maybe George R.R. Martin.

    #2. Get more visibility for my "Strip King of Tokyo" tournament scene.
    (joking, completely joking)

    #3. Test some of my current prototypes, including Aches & Brains, Gyre, & Slide Rulers 

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